degree project 2

kansas city art institute // senior 2 // 2018, 2014

the second half of the senior degree project sequence will continue development, refinement, and production of each student's unique topic, in what will serve as the culmination of the graphic design undergraduate education. the degree project will be addressed both theoretically and practically, through extensive research, writing, visual experimentation, class discussion, and personal insight.

view online course documents: course syllabus // daily blog // guest critic eval form // advisor input form


objectives

[you will be graded on how much/well you...]

  1. synthesize learning from design coursework with other formal and informal studies

  2. research, expand, contract, and focus on a topic befitting and unique to you

  3. evidence research in your work, writing or speaking, including content, audience, historical precedent, contemporary counterparts and/or current events/happenings

  4. repeatedly develop questions and ideas through iteration and making [quantity and quality]

  5. experiment visually; push your comfort zone in terms of form, media choice, design issues

  6. demonstrate understanding of complexity/systems thinking through the creation of interrelated artifacts

  7. create design artifacts that have audience- and contextual-relevance

  8. professionally produce and craft artifacts for final exhibitions and presentations

  9. articulate ideas through writing and speaking [formal/informal; traditional/experimental]

course structure

  • a self-defined, semester-long design project or series of related projects

  • group discussions over project work, readings, professional practice topics

  • multiple process check-points

  • final public visual/verbal presentation of your degree project

  • documentation and delivery of final work

  • public exhibition of the work


initial project proposals: ashley castillo | sarah dean | steven mcdonald


final outcomes

ashley castillo emerging pacific – brand, content development, and experiential design [physical, interactive, and spatial] for a traveling exhibition about pacific ocean pollution.
view final project presentation

steven mcdonald overconsumption – questioning consumer culture lifestyles through the rebellious/clandestine language of street art and persuasive power of sound and motion through storytelling.
view final project presentation

y pham YZ translator – ux / ui and branding for a mobile translation app emphasizing the learning of new languages through direct juxtaposition of both scripts and visual indication of pronunciation quality. inspired by y’s communication process with her mother, who is vietnamese-born and for whom english is a second language.
view final project presentation


degree project 2014

final outcomes

sam small collectivity – ux / ui and branding for a speculative online platform for creative collaboration. unrestricted by geography, creatives of all types can view inspiring work, connect with like-minded people, develop and critique project ideas, and fully execute collaborative projects.
view initial project proposal

recognitionbest in show “above the fold” student interactive and motion design awards [national] 


taylor hillestad nostalgicare – an ipad app aimed toward dementia patients to help them recollect their past through the use of reminiscence therapy.
view process documentation

zacree cobos ribz – complete re-tooling of this student’s existing clothing brand, from mission statement to identity re-design. the brand was executed through artifacts including a redesigned website, product hangtags and a mobile pop-up shop.
view process documentation
view the ribz website in its current state